P+ - Meta Knight - Subaction - SpecialLwB

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 |

Stats

IASA: None
Hitboxes active: 6-7
Hitbox set 0 hits: 6
Subaction Index: 0x1de

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-7

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult Shieldstun Hitlag Targets
0 0 14 20 114 361 Slash Unknown(24) AD false 1.3 8 9
0 1 14 20 114 361 Slash Unknown(24) AD false 1.3 8 9

Scripts

Main

  1. AsyncWait(1.0)
  2. ChangeHurtBoxStateAll { state: Normal }
  3. AsyncWait(3.0)
  4. Subroutine(0x2be50)
  5. AsyncWait(5.0)
  6. Subroutine(0x1cd10)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 125, bone: 0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 28, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 23, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. GraphicEffect(GraphicEffect { graphic: 14, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. AsyncWait(4.0)
  6. Subroutine(0xf6a8)
  7. AsyncWait(30.0)
  8. DeleteSwordGlow { fade_time: 1 }

SFX

  1. AsyncWait(5.0)
  2. Subroutine(0x2f600)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  2. AsyncWait(1.0)
  3. ArticleVisibility { article_id: 0, visibility: true }
  4. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(6)] }
  5. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  6. AsyncWait(5.0)
  7. Rumble { unk1: 17, unk2: 0 }